#include "packetdata.h"


	

void SendData::setUnitData1(int uId, int _lv, int Hp, int maxHp, int Mp, int maxMp)
{
	UID = uId; lv = _lv;
	hp = Hp; maxhp = maxHp;
	mp = Mp; maxmp = maxMp;
}
void SendData::setUnitData2(float _x, float _y, int _size, float speed)
{
	x = _x, y = _y;
	size = _size; movespeed = speed;
}


void SendAction::setSendAction(long long uID, int id, int a)
{
	UniqueID = uID; UID = id; act = a;
}